Rudolf Olah, Software Development Expert/Speaker/Coach
BloodFox NET main interface mockup
I feel like this is what a simplified/social gaming version of Uplink would look like. The missions are in the top left and you earn money to do them. There’s also an energy meter (top-left, the clock symbol) which regenerates slowly so that you can’t play the game for more than 30 minutes or so.
The icons at the bottom are programs that are used for completing missions. When you connect to a server, you might have to crack a password, so you’ll select the “password dictionary attack” program and this will cost some “time”/energy. It’s basically rolling a dice to see if you crack a password. This depends on the defense level of the server you’re hacking and the level of the “password dictionary attack” program.
The world map is used to connect to servers.
The middle of the screen shows player data, like the level of the equipment you have and the experience points and maybe some other data, I was thinking it could have tabs and allow for global chatting between players but I don’t know how useful that would be.
Underneath that, there will be two images that show how the player’s rig looks like on the outside and the inside. The rig is the player’s computer hardware. The inside shows the video card, CPU, motherboard, the network card, the cooling system, pretty LED lights, etc. The outside shows how the box looks like and maybe your living area (poor players have a crappy apartment with pizza boxes all over, rich players have a condo? I don’t know if that would be interesting or not).